Often, there will be no enemy warning or marker to identify them you just have to keep an eye out and be ready for when that one NPC starts advancing on you with a katana. ![]() You’ll be warned about this - it means that another assassin is attempting to hunt you down, and you’d best keep an eye out for them. Often times in the campaign, completing a mission or shooting up a gang will cause a “Nemesis” to be deployed. I unfortunately didn’t have a chance to test this myself, but many of its elements are presented quite clearly even in single player mode. ![]() Tokyo 42’s multiplayer mode is worth discussing. While there aren’t too many main story missions, there are a whole slew of side missions for you to take on, as well as optional challenges within them to further spice up the game. The game is largely balanced between tackling these missions (whether simple shootouts or elaborate infiltrations) and giving you the freedom to roam around the world map and choose your next contract. There’s little other penalty besides this, but it can be a nuisance all the same. One single stray bullet can end an otherwise successful run and force you to start the mission over. Taking cover is advised, and your frailty means that stealth and picking your fights carefully is strongly encouraged. Not only are they frantic, but they’re quite lethal, as a single hit will kill most targets in the game - the player included. Gunfights in the game are usually quite frantic affairs, with bullets flying everywhere from all directions. You thus have the option of going in all guns blazing and fighting to the top before executing the guy, or else sneaking around at a precise pace, taking out guards one by one with your katana until you can finish off the target and escape. For example, an early mission has you climb to the top of a temple and assassinate the target with a blade. Tokyo 42 styles itself as a stealth game, and this usually an option (frequently the preferred option) presented to you. Should you run out of fancy powerful stuff, however, you’ll still have basic options to resort back to. This gear will either be picked up as mission rewards or purchased from shops with your hard-earned cash, though replenishing ammo is often up to you. You also have the melee option of using a katana or other bludgeoning weapon. You’re given an inventory wheel that quickly fills up with tools and weapons to select from, ranging from the relatively weak but fast-firing and infinite-ammo pistol, to assault or sniper rifles, to grenades and high explosive weapons. Your objectives are often diverse in terms of means and approach, but the end result is usually simple: kill the target. ![]() Missions themselves all take place within this large open world, usually cordoning off an area and filling it with hostile guards and goons. It’s largely a matter of picking your mission and then proceeding with it. There’s a handful of characters as colorful as the city itself that will guide you and set you up with contracts, as well as automated terminals where you can pick up side missions. To do so, you’ll be largely roaming the map between mission locations and then completing the missions themselves. With the objective of clearing your name, you immediately thrust yourself into the heart of the seedy criminal underbelly of Tokyo with the goal of building your reputation. After the initial chase and escape in the intro sequence, you’ll be presented with the open world map and allowed free reign within it. Tokyo 42 cites itself as a love letter to the original Syndicate and the top-down Grand Theft Auto games, and this is immediately apparent upon loading in. But how does Tokyo 42 hold up under scrutiny? Let’s dive in. Full of missions to complete, collectibles to find, and secrets to uncover, there’s quite a bit on offer at first glance. This version of Tokyo is fully realized in a good-sized open world map, tackled from an isometric perspective that allows you to view the strange and colorful splendor that the future city has embraced. True to its name, the game is set in a cyberpunk view of Tokyo in the year 2042, loaded down with trappings borrowed from Blade Runner and Shadowrun, alongside other classics. Imagine then that in order to clear your name and survive, you hide out and work as an assassin, which is now a legal and lucrative business after all, your targets won’t truly die. ![]() Imagine that you are an ordinary person living in this world that is framed for the murder, and you learn about it right as the police are coming for you.
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